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Wednesday, 27 February 2008
Formerly Train Simulation Craftsman
Topic: Welcome!

Railroad Simulation Journal

by Brian Eckard 

Welcome to the first volume of our brand new Rail Simulation Journal! This blog replaces the Train Simulation Craftsman magazine blog. At the end of 2007 I made a decision that as I move forward with my new life, it was time to put some things from my past behind me. And, I decided that my magazine should be one of those things (from my past) that needs to be retired.

I have also decided to put on hold offering for sale e books containing reprints of the TSC volumes that have appeared in recent years on this blog site. I do intend on making these e books available in the future, but not the foreseeable future. At this point in my life, I don't want to get tied down with running my own business. So, I have decided to put those things on hold until a more opportune time presents itself.

With that said, what is this blog site going to become? And, what does this new name mean? Let's start with the name. During the last quarter of 2007 I started playing around with the idea of changing the name of TSC to something that better reflects what this publication is turning into. I am moving it away from the idea of craftsman projects, and more in the direction of a journal of simulating railroads. This journal will contain my observations, reviews of train sim routes that I have explored, entries on train operations in the real world, articles about my current layout projects, and any article written by you that deals with any aspect of virtual railroading. The reason it will contain observations about real railroading, is because that is what we are trying to simulate. So it is appropriate that we include articles on how the prototype railroads run their operations. Can there be any articles on model railroading? Yes! After all, if you think about it, model railroading is also simulating a real railroad. One medium is using scale models, and the other is using virtual scale models on a PC. It is my opinion that there is no difference in modeling in either environment.

I started to think about what kind of name I should use for my new direction. There are obvious ones like Virtual Railroad xxx. I decided against using the term virtual railroad or virtual railroading in the title because I felt it would make my publication title too close to my good friend's name of his web site and e-publication, Virtual Railroader. I then started to play around with Train Simulation. I concluded that using those terms in my new title would be too close to Train Simulation Craftsman. This is a new direction and I wanted to get away from names that sounded similar to the previous publication.

So, I started to play around with the idea of Railroad Journal, or Rail Simulation. The problem with Rail Simulation is that there is a new train simulator on the market called Rail Simulator. Again, too close for comfort in my book. I liked the word journal being in the title, and we are simulating railroads. So after some reflection on using these words together in a title I have decided that the new name should be Railroad Simulation Journal. I think this title expresses well the intent of this blog—that is, to journal our experiences in the fascinating world of virtual railroading.

There will be no more magazine issues in our publishing model. Each year we will add another volume to our collection. These volumes will be archived into e books that will be made available on the Stuck Junction web site at no charge-- giving me a reason to keep the business site open even though it will technically not be operating. Remember, I want to keep the business in view for possible start up at some point in the future.

Since there are no magazine issues, the articles and journal entries will appear as they are written by me, or received from you. So, I would suggest (if you haven't done so already) using the RSS feed to notify you whenever a new posting is made on this site.

Join me in saying good bye to a trusted friend, Train Simulation Craftsman. It had a good run from its promising beginning back in 2002 to its rebirth in 2004 to its retirement at the end of 2007. It's time to change trains and begin a new journey. I hope you will come along for the ride, and visit here often! --Brian


Posted by woodbrdge at 2:19 AM PST
Updated: Wednesday, 27 February 2008 7:38 PM PST
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Friday, 17 November 2006
A book review
Topic: Conductor

This is V-Scale 

by Brian Eckard

If you are a beginner to the world of virtual railroading, then I have an ebook for you! Author and publisher, Alfred Barten, has created a wonderfully informative ebook that will help the novice user to get started in this exciting new slant on the model railroading hobby.

The ebook features twenty-nine chapters, 210 pages, 188 illustrations plus free Trainz 2006 demo and more. It is divided into five parts: First Things First, A Closer Look at the Favorites, Operations, Easy Projects, and Resources. The book covers all the different types of simulations such as, dispatching, empire building, railway/transport modeling, cab-view driving, full 3D and model railroad. The book discusses all types of railroads including, Class 1, light rail, interurban, rapid transit and narrow gauge. And, Mr. Barten reviews BVE, Microsoft Train Simulator, Trainz, Locomotion and Transport Giant. He includes links to over 70 simulators and many more resources.

The ebook is published on CD and includes a free Trainz demo plus other extras and add-ons.  The Adobe PDF reader is required to view the book, and Windows 98 or higher is required to run the Trainz demo. The package retails for $12.95 and includes shipping and handling.

Initial thoughts

Al has managed to pack a lot of useful and interesting information into this fabulous ebook! It starts out with a brief overview of what's in store for you as you continue to read on. The book starts ini Part One explaining how to get started in V-Scale railroading. He explains in detail what V-Scale is and what is involved in getting started. There is a brief explanation of what is needed for hardware, and where to go for additional help.

In Part Two, the book takes an in depth look at the commercial train simulators that are available, It starts out by looking at the freeware BVE simulator. Then, it explores Microsoft's Train Simulator, Auran's Trainz, Locomotion, and Transport Giant. Next, he explores the empire building strategy games that are available. For each simulator, the book provides details such as its directory structure (for BVE), and basic keys used to drive the trains. For Microsoft's product, the book explains how to install add-ons, and where to go for resources on the Internet. For Auran's Trainz the book provides information on must have resources that will enhance using this fabulous simulator. .

Part Three moves into Operations. This subject, by far, is where I have the most fun. I simply enjoy the challenge of driving a train, or shunting cars around industries or a yard. In this section of the ebook, an in depth look at operations is made, and I believe it provides an accurate picture of what you can experience in virtual railroading. .

This chapter begins with an imaginary ski trip on the Boston and Maine Railroad. Our trip begins in Boston and heads up into the snowy mountains of New Hamphire. We're headed to Sugarloaf, NH home of the Sugarloaf Inn. This route is actually John D'Angelo's Boston to Portland Trainz route that is available for free download from Auran's Trainz Download Station to registered Trainz users.

In this section you'll find stories of rail operating fun for the BVE simulator, Trainz, and the Microsoft Train Simulator (MSTS). In this section Al shares his Timesaver articles, which were among my favorites, when we first published them in Woodbridge's Train Simulation Craftsman magazine back in 2002 / 2003.

Other topics include how to create and use waybills to simulate more realistic freight operations on your virtual railroad, building an interurban empire in Locomotion, and a look at traction and subways in the virtual world.

Easy Projects is the subject of part four. Here you will find articles that tell you how to build a switch list generator using Excel. How to paint and create scenery in Trainz, and it even shares how to make a movie once you've created your dream layout in your favorite train simulator.

Lastly, in Part Five: Resources, the ebook provides you with crib notes for all of the popular train simulators. Print these out and keep them next to your PC for your next train operating session! He provides a discussion of system requirements so that you can know what you need for your system so that you can enjoy your virtual railroading experience. And, finally Al includes a comprehensive listing of web sites that support virtual railroading. It is here that you will find Al's Train Simulation Web Finder. This listing divides the web sites into categories that make it fast and easy for you to locate web sites that cater to your favorite simulation, or V-Scale interest.

My Conclusions

I have spent a substantial amount of time reading this book and exploring the freebies that come with it. In my opinion, it is a well written book that will help any newcomer to this fascinating hobby to get started. It also will help the experienced and time seasoned virtual railroader to get more out of V-Scale, and it may even lead them to explore other avenues like strategy and empire building. For the model railroader, it might just open their eyes to the similarities our respective hobbies share and lead them to find a way to combine model railroading and virtual railroading together. In the future I can see a time where these two hobbies do combine and layouts will be designed that will use the simulator to handle the "time in between" the stations or selected scenes on the layout.

My advice to you is to purchase this book. This is a good investment that will provide you with hours of enjoyment, and will result in more meaningful operating sessions in your favorite train simulator.

--Brian


Posted by woodbrdge at 10:36 PM PST
Updated: Wednesday, 27 February 2008 7:39 PM PST
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Virtual Railroading is more than train simming
Topic: Virtual Railroad

Agatha Christie's Murder on the Orient Express 

By Brian Eckard

Virtual railroading comes in many forms and types of simulations. They range from driving simulations to full-blown 3-dimensional worlds that you can create and explore by rail. There are strategy games, and empire building games that are based on a railroading theme. And, there are also adventure games that entail a story that takes place on a train. I would like to explore this last new genre in the virtual railroading arena.

In my opinion, there is nothing more pleasurable than sitting down with a good book in front of a fire on a cold rainy afternoon. Recently, while out on a shopping spree, I picked up a 21st century version of "a good book" in the form of software. Actually, it is a game, an interactive game where you can immerse yourself into the story. The story of the game? Why it's Agatha Christie's "Murder on the Orient Express." An impelling story that is brought to life in this 3 dimensional game released by AWE games and the Adventure Company.

I have always been a fan of mystery stories, and the idea of interactive adventure games developed for the PC. I can remember the first generations of these games when they were text based with no graphics. It was like reading a book, except that the book was interacting with you and responding to your inputs. The story was different each time you played, though the ending might be the same each time, it was the journey to the end that was different each time you "opened" this unique electronic book.

A few years ago I bought my first version of "Murder on the Orient Express." It was released by a different company and was quite good. It would keep you very busy for hours on end. This new version has just been released in November 2006. It has faithfully followed the original storyline, but does have some new twists in it so that it works well in the digital game environment. The main story line is still very much there though. In this version of Agatha Christie's classic train mystery a new character is introduced. It is a woman who helps the famous detective Peroit solve the crime. In the game, you take on the role of this character, and control her actions as she attempts to solve the murder.

Packaging and Installation

The game comes professionally packaged, and currently it also includes the complete book of Agatha Christie's, "Murder on the Orient Express." Inside the box you will find two CDs well marked as to which is disk one, and disk two. To install, simply insert disk one into your CD-ROM drive and if you have Auto-run turned on in Windows it will automatically start up and display a menu. On the Installation menu you have two choices, or you can cancel. The choices include installing the game, and installing Direct X 9c. To play this game you will need Direct X 9c or higher plus the most recent drivers for your video card.

To install, click on the first menu option. It runs a fairly standard Window's installation program. While the game is being installed on your system you can sit back and enjoy the various screen shots that are displayed (from the game). I experienced no problems installing the game and after installation was finished the program started up without any problems.

Like most graphics intensive games you may need to stop any background processes that take up memory space. These processes could affect the quality of the frame rates you will encounter n the game.

Artwork and game play

The artwork of this game is simply superb! The attention to detail, the drawings of the trains and buildings are excellent. The characters are animated and reflect current technology in their ability to move and talk. However, the people still have that Sims quality where they appear robotic more than human. When compared to earlier adventure games where this type of animation was used, this game is quite an improvement in the animation technique. The music, sound effects, and the dialog all add to making the scenes more realistic and assisting the game player with becoming immersed into the story and the game.

The game starts out with some background information provided via a movie. It quickly moves into the starting point for the game in Istanbul. You are out in the street and must attempt to meet up with Mr. Peroit and board the train. That is far as I will go with my description, simply because I don't want to ruin the game for you. Once you get into the game the interface is fairly straight forward and similar to most adventure games. You have the ability to pick up and keep objects, walk around the scenes, and talk to the other characters in the story. All of this game play is accomplished using your mouse. You really don't need the keyboard except for the first time saving the game. This save game feature also allows you to leave the game and start up where you last left off.

Conclusions

Virtual railroading can be experienced in a variety of genres. The adventure game allows you to become an active part of the story. When you mix this genre with railroading you have a perfect blend that will not only keep you on the edge of your seat, but give you an excuse to go climb around a train. The modeled on Murder on the Orient Express is luxurious, and represents an era in railroading that simply no longer exists. I don't know about you, but I enjoy exploring and walking around trains just as much as driving them or creating a layout. Playing this game gives a new perspective on our hobby, and keeps things interesting and stimulating. You really have to think when you play this game, and if you're like me, you will be shocked at how fast time passes. It is really easy to become immersed in this program.

If you like adventure and mystery, and you like solving crimes, then this is a game worth considering purchasing. It sells for $30 at Target, and in my opinion is well worth the investment. I like trains, and this is another unique way of enjoying my hobby in a new and different way. I highly recommend this new game! --Brian

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Posted by woodbrdge at 2:56 PM PST
Updated: Wednesday, 27 February 2008 7:41 PM PST
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Friday, 20 October 2006
Opinion
Topic: Conductor

Who needs a video? We have the REAL thing!

By Brian Eckard

What is virtual railroading? Is it a game? Or, is it a hobby? Is it simply another avenue to model railroads with? Why are people either firmly for it? Or, vehemently opposed to it? Our title for this article is actually a qoute from a father to his son at a train show. It accurately reflects the attitude of the old school of model railroading, and the conflict with the younger generation who has been raised with a gaming attitude. How does virtual railroading get past this apparent mountain that blocks its acceptance into the mainstream of the model railroading hobby?

At the core of the issue is a very sensitive area for most model railroaders. On the outside, non-model railroaders simply don't understand why it would be fun to model trains, let alone watch them navigate around a loop of track, or across a layout or table top. To the outsider model railroading is an excuse for old men to play with toy trains. And, that offends most modelers. Train simulation has come out of the flight simulation genre, and it is considered a game by most software developers. What is a game? It is another type of "toy" that both kids and adults alike can play.

So, the very thing that model railroaders have fought so strongly for--the recognition of their hobby as a legitmate method for simulating the operations of a railroad, is now being used by that group to point fingers at a threatening new version of this old hobby and call it a "toy!" That is simply absurd. Why? Because virtual railroading is just another valid method for simulating the operations of a railroad. And, in my opinion, it is better because in virtual railroading you can simulate the operations of an entire railroad recreated in the actual distances of the original--even using terrain data to recreate the actual environment that the real thing operates in. Try doing that in your basement!

Let's compare the two genres - The physical model and the virtual model

Besides sharing the same goal of realistically simulating the operations of a railroad, model railroading shares many common activities with virtual railroading. Let's look a few.

Creativity

Creating layouts, regardless of whether it is constructing a framework that will hold a model layout, or designing and building a virtual 3D world on a PC entails creativity by the modeler. Both model railroading and virtual railroading share in this creative aspect of the hobby. The artistry required to make scenery look realistic is also required in the virtual world, and is found in creating textures, and mixing the textures to make realistic looking terrain. Both modeling genres require models that represent the real thing, and it simply doesn't matter whether the model is physical or virtual--both require an immense amount of creativity in order to make it a reality. So to brush off virtual railroading as not "the real thing" is simply not fair. Virtual railroading is probably closer to the real thing since you have a choice of watching the models navigate through a scene, or jumping inside and actually driving the model through the scene.

Scale modeling

Many painstaking hours are spent by modelers to make their creations as realistic as possible. There is nothing more satisfying then to admire the craftsmanship invested in a structure, or in a piece of rolling stock, or in a locomotive. Ironically, the same amount of skill is required in both model railroading and virtual railroading. Both genres work in scale in order for the models to look believable. Both require time to create something worthwhile. What difference does it make if I create my model on a workbench, or create it on a PC? Both require the same amount of effort.

Train operations

When push comes to shove, the main reason people model trains, regardless of whether it is a model or virtual model, the end result is the same. What is that end result? To simulate the operations of a railroad as realistically as possible. When I run trains in my simulator I get the same exhileration that I did as a boy running trains on my layout. And, with the computer helping in the operations, I can run a real schedule and deal with real traffic situations.

Those things can also be done on a model railroad. You can even have your PC help you run trains on the layout, or you can join a club so that there are other people involved in operating the railroad. Both genres require the same skills in running the trains, such as slow starts, allowing the proper distance to stop the train, trying to stop at a station with the cars lined up correctly with the platform, and it goes on and on.

So what is virtual railroading?

So what's the problem with the old school of model railroading? Maybe it is due to the fact that there is a lot of money invested in those models, and for the most part, the virtual models are distributed across the Internet for free. I can understand that argument in regards to the mainstream magazines since their very livelihood is based on attracting paying advertisers who are at stake trying to sell their model products. It seems unfair that the virtual railroader gets his models for free.

So, what is virtual railroading? I believe that it is simply another avenue to model trains with. It is the "scale" that I choose to model in so that I can have the type of layout I truly enjoy operating on--that is a point to point line that is set in the actual terrain of the area the real thing operates in. It is fun to run trains on a recreation of a real railroad and to imagine what it must have been like 60 years ago when railroading was in its hey day of diesel and steam. Isn't that the same dream most modelers have when they run their model layouts? --Brian

 


Posted by woodbrdge at 2:01 PM PDT
Updated: Wednesday, 27 February 2008 7:44 PM PST
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Wednesday, 30 August 2006
Dining Car Recipe Collection
Topic: Dining Car

C&O Railroad Jelly Omelette 

A recipe from the dining cars of the Chesapeake and Ohio Railroad from the 1950's "Use the jam or jelly of your choice!" ***Do not salt eggs before or during cooking. Salt can cause the eggs to become tough tough during cooking, so for best results salt eggs (if desired) only after cooking.
 
1 servings 1 omelette   10 min 10 min prep

3  eggs 
1  tablespoon milk 
2  tablespoons jelly or jam 
 butter 

Mix eggs & milk with a fork until blended.
In a non-stick omelette pan melt 1 tablespoon butter over medium-high heat, when butter stops foaming pour in eggs, swirling around pan to distribute evenly.
Cook, lifting sides of omelette to let uncooked egg flow underneath, until almost set (about 1 minute), spread jelly or jam of choice over half of omelet.
Fold plain side of omelette over jelly and cook for an additional 20 seconds.
Serve at once.
Salt& pepper to taste.


Posted by woodbrdge at 2:18 PM PDT
Updated: Wednesday, 27 February 2008 7:35 PM PST
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Saturday, 19 August 2006
A Look Back on our hobby
Topic: Combine Car

Model Railroading - The beginnings of Virtual Railroading 

By Brian Eckard

Before the age of computers railroads were simulated by rail fans on tables using models powered by small electric motors. Since these simulated representations of railroads used wooden and later plastic models of railroad equipment it was conveniently referred to as model railroading. Model railroading has been around ever since there were railroads, so this is a very old hobby going back at least 100 years. The first model trains were push toys that eventually were put on tracks. When small electric motors became available these early models were powered.

The models were big due to the size of the electric motors. The large scale meant that you needed space if you wanted to build a model railroad layout. Many of these early layouts found a home in attics, and basements. As the size of the electric motor became smaller, smaller modeling scales became possible. The smaller you made your models, directly resulted in less space being required for your layout.

Sometime in the 1930s the model railroad hobby started to focus on realism in its models, and also in train operations. It was no longer kosher to run trains fast, but to run them slow trying to simulate the speeds with which their larger counterparts actually ran. Realism was the name of the game, and the magazines of the day started to promote it as an integral part of the model building and train operations.

The quest for smaller scales continued as advances in small electric motors continued to evolve. The most popular scale moved from the larger scales into O-Scale, then HO, N, and in the 70's Z-scale. Each scale offered improved modeling capabilities in smaller spaces. The major drawback of model railroading was real estate, and the smaller scales were starting to make it possible for just about everybody to have the capability of having a model railroad layout.

With the real estate issue addressed, the next major hurdle to overcome is the cost of model railroading. A quick glance through any of the model railroad magazines today and you will see very quickly that it costs money to have a model railroad. The hobby has lost its early focus on creativity and the craft of model building. Now you can simply purchase pre-assembled models that cost a lot of money. You can even purchase a layout so that you don't have to build it. The hobby has moved to the instant gratification crowd, and the older generation of craftsman model builders will simply fade away into the history books as a distant memory of when model railroading was more a model building hobby than a money pit.

I have had to stop model railroading because I simply cannot afford the cost of buying locomotives, rolling stock, and scenery items. It is simply too expensive to justify the cost. I also don't have the real estate for a layout.

When the first home computers hit the market place in the early 1980s few model railroaders would have ever dreamed that virtual railroading would be possible. As advances in computer technology continued to push the processing speed faster and faster, graphic intensive programs became possible on home machines. From the very beginning flight simulators became available for the home PCs and started a brand new hobby of virtual flying. Flight simulators laid the foundation for virtual railroaders and train simulators. 

The possibility of modeling train operations on a PC rather than a table top meant that space was no longer an issue. The tradition of free downloads of flight simulator planes and scenery set the stage for free downloads of train models and routes. The free exchange of models on the Internet has made it possible for me to continue in my hobby of model railroading--just on a virtual level rather than physical.

Virtual Railroading uses many of the same modeling skills as Model Railroading

The virtual railroad modeler can easily import many of his modeling skills that are used when building a model railroad layout. Since virtual railroading is so new many scenery objects and train models have to be created from scratch. This is a very similar history that virtual railroading shares with modeling railroading. In its early years model railroaders had to create from scratch most of their models and scenery objects. Model kits and ready made models were simply not available. The hobby was based on the craftsman skills of the modeler.

In virtual railroading the same demand for craftsman skills is required of the virtual 3-D modeler. Instead of balsa wood, cutting knives, and glue, the virtual modeler uses 3-D graphics software and painting programs to work his craft. It takes time to create these models and hence the layouts that they were created for. That is also another common trait with model railroads. It simply takes time to model a railroad, regardless of if it is a physical model, or a virtual representation.

Creating a route or layout in the virtual world requires the same forethought and planning that a model layout in the real world requires. Attention to detail adds life to the virtual layout just as it does on any model railroad. It also takes time to build a route or layout that can span over the years.

How do you get started in Virtual Railroading?

Just like model railroading, virtual railroading does cost money to  get started. However, there are some free programs that you can download to try out and see if this new form of an old hobby is right for you. If you are interested in easily creating routes, 3D modeling, and being able to explore the virtual worlds you created outside of a train, then one of the full 3D rail simulators might be right for you. Regardless of whether you download free simulators, or pay out money for one of the retail versions you will be able to find thousands of free models and scenery objects available for download on the Internet. That is actually where your cost savings begin in virtual railroading. Unlike model railroading, you will not have to purchase most of the models you use on your layout.

I would like to recommend to you a brand new e-book that has been released that will give you a complete introduction to virtual railroading. It is called "This is V-Scale" and it is written by my good friend, Alfred Barten. He has compiled an excellent collection of articles that have appeared on his Virtual Railroader site over the past few years into the definitive book that explores this new and exciting slant on an old hobby. It is well worth the cost which also includes shipping and handling. Remember, you don't need a PayPal account to purchase the book. Don't let that hold you back. If you are new to virtual railroading than this is a must read!

Designing a virtual model railroad

In this portion of the article I would like to walk you through the process required for designing and building a virtual model railroad. This example will use the Trainz Railroad Simulator since it is the one commercial simulator available on the market that will simulate model railroading with ease. The Surveyor editor in Trainz is very user friendly and features a ruler that we can use to design and build our layout.

The layout design that I have chosen is a simple loop that also provides passing sidings. The original layout was actually my first real model railroad that I built with my dad when I was a kid. I called my HO scale model railroad the Utah and Rocky Mountain. We built this layout and placed scenery on it for Christmas one year. The five foot by nine foot table was cut in half and carried upstairs to our living room where it was set up under our Christmas tree. The original era modeled was in the late 1800s and the layout featured western looking towns, locomotives and rolling stock form the old west.

After the Christmas season that year the layout was returned to the basement where it was permanently joined back together. That layout was finally torn down after I finished up high school in 1978.

If you want to design your own virtual model railroad, I recommend that you read this great introduction to layout design from our friends over at Model Railroader.

Effective layout design

When my original HO gauge layout was built, the most important thing to me was running trains--specifically passenger trains. I had little interest back then in frieght operations. So, if you look at the layout design above you can quickly see that it is a loop that permits train running. On the original layout at the front I created a passenger station with platforms along the various pull through sidings. The layout was simply perfect for what I wanted to do with it when I was young.

When building your own layout, or virtual layout the first question you should ask is, "what do I want to do with this line?" Take the time in the beginning to determine what types of train operations you want to model or simulate. The answer to this question is key to the type of layout design that will meet those needs. As time passed I slowly moved away from loops of track and more into point to point operations like the real railroads. I lost interest in model railroading around this time because of other obligations and also because a point to point layout of any decent length would require a lot of space, which had did not posess.

Then came the train simulators and the space issue was no longer a valid reason to stay away from the hobby. As a matter of fact the train simulators do rather well with point to point operations precisely because that is what the real railroads do in practice. They literally go from one place to another. The train then must be turned around in some manner so that it can make the return trip to its original starting location. All of this action is required on any railroad regardless of whether it’s a model, the real thing, or a virtual model.

Once you have your design created it's time to build the layout. If you are building a real model railroad I would suggest creating a virtual version of it first so that you can test your design and make sure that it meets your operations goals. Once you are sure you have a design worth building, the virtual version can be used to practice how operations will be conducted while the layout is being constructed. So, the train simulators can actually become a very valuable tool to the traditional model railroader.

For the virtual railroader we have another option to consider that is simply not possible to the traditional modeler. That option is to build your layout using the actual terrain of the location of the railroad. For example, my Utah and Rocky Mountain railroad conducts its operations in Colorado, Utah, Idaho, and Washington. Why not use dem-based data to recreate the actual terrain in the simulator, and then build the layout on that terrain. So now I have a model railroad that is what I would refer to as a semi-prototypical virtual railroad. It doesn't exist in real life, but because of the terrain the layout takes on a life of its own that is very close to what it would be if it had really existed.

Check out my article series here at the SJPC site about my Utah and Rocky Mountain. I will be building it soon, and there will be more articles added to that collection. For our purposes, this article will focus on building the 5 x 9 foot layout that I had as a child. I will show you how to use the Trainz Railroad Simulator to recreate a virtual version of this model railroad layout. This technique can then be used by you to create your own virtual model railroad layouts.

Building the Utah and Rocky Mountain in Trainz 

Using the track plan and rulers, I outline the shape and dimensions of the the layout. These rulers will become my borders when I lay the track. These dimensions then dictate how sharp to make the curves and how long to make the straight portions of the track. Using the track plan as a guide, I lay out the track.

Create the layout working area

1. Start up Trainz and navigate to the Surveyor module.
2. Select Create New.
3. Fill in the basic information about the new route. We are building the layout as an HO-gauge route. The gauge will determine how the rulers work in the editor.
4. Click OK and the first tile of the route appears.
5. Click on the Tools tab.
6. Click on the Add ruler button.
7. Move the camera so you are looking directly down on the tile and can clearly see the gridlines.
8. Pick a start point (leaving room for the layout rectangle) and stretch the ruler to 5 feet on the left side.
9. At the lower left corner, add another ruler making it 9 feet long.
10. Complete the rectangle by adding a ruler for the right side, and top of the layout. You should now have a rectangle created by the rulers that represents a 5 x 9 layout in HO-gauge.

Handling Curves

The original layout had 18 in. radius curves. To create 18 inch radius curves on the layout we will use rulers that are 9 inches long. Since there are 12 inches to one foot, 9 inches represents 2/3 of 12 inches. Convert it to decimal by dividing the numerator (2) by the denominator (3). That would equate in decimal to .66 feet on our layout. For each curve set up one ruler in the middle of the curve and two additional rulers on each side. That should provide enough "points" for you to create a curve track that closely follows an 18 inch radius on our layout.

Creating turnouts

In Trainz, switches are actually very easy to do. The trick is to make them look smooth and realistic. The switches I used on my model layout had curves that matched the 18 inch radius used on the curves. So when making your turnouts, I would suggest creating the turnout first and then use rulers set at .66 feet in length to get the curvature to look correct.

Laying the track

Save the image of the U&RM track plan (above) and print it out. Use it as a guide to lay the trackwork. On the original layout the track was flat and had no elevations to worry about. In situations like this I will usually set the track elevation to .50 to raise it slightly off the ground. To me, this simply improves the way the track looks on the finished layout.

Once I'm satisfied with the track work, I start to work on the terrain. First I use the terrain tool to bring the ground up to the track level. Then I look at the layout and determine where hills should go. On the orginal layout I had a mountain located on the back right corner. The tracks went into the mountain via tunnels. Other hills were placed to make the terrain look more natural and not so flat. Use your descretion and create rolling hills on the layout.

Painting the scenery

Once all the hills and mountains are in place I use the selection tool in the textures tab to mark out the rectangular layout portions. I pick a texture that will act as a underlying texture that is visible along the edges of the layout. I use the selection fill tool to quickly apply this texture. When this is completed I can see the general form of the layout, which for our layout will be a 5x9 foot rectangle. Next, I delete the rulers since the texture now provides my borders. Finally, I use a black texture and move the cross hair cursor to the grey area of the base board where the grid lines are visible, and use the baseboard fill tool. This applies the texture and makes for a nice appearance on the layout. Once the scenery is complete it really gives the layout a finished look.

On the original layout the scenery represented an arid environment, so there were lots of browns and very little green. Click on the texture tab and select Australia as the country. The textures grouped in this area are a good representation of an arid landscape. Select the textures that you want to use and drag them down to the palatte. Apply the textures to the layout.

After the terrain has been painted with the textures, create the towns that the railroad will serve. On the original layout, the city of Grand Junction occupied the center of the table and used the pull through sidings at the front of the layout for its passenger station. The town of Weston was located on the back left corner and was a small town with only a few buildings. A warehouse was located on the siding at the back left side of the layout. The town of Easton was located at the front left side of the layout and consisted of a small passenger station and two or three buildings.

After the scenery is done it's time to set out the rolling stock and run the trains! In Trainz this is done in the Surveyor module. Click on the rolling stock tab and add your trains to the layout. Save the layout and go into the Driver module and choose your new layout. Have fun running the trains! --Brian

 

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Posted by woodbrdge at 7:27 AM PDT
Updated: Wednesday, 27 February 2008 7:45 PM PST
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